# Import Package

### Adding the package

1. Add Badger HTN in the asset store.
2. Open the Package Manager in Unity (Window->Package Manager), select Badger HTN press install.
3. Click "Import" to add Badger HTN. "Examples" can be excluded but "Resources" and "Scripts" are required. &#x20;

<figure><img src="https://3724840250-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwrNt0ljEuQ5gsxIfJNfv%2Fuploads%2FUJXZ2q1KNP7RCyHh29P9%2Fimage.png?alt=media&#x26;token=c2895bab-4714-4cd6-92d9-ec4f26e9927d" alt=""><figcaption><p>Import Badger HTN.</p></figcaption></figure>

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### Examples - Rendering Pipeline

Some examples have assets and are using materials from the standard rendering pipeline and if you have URP or HDRP in your project you will have to upgrade the materials.

<figure><img src="https://3724840250-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwrNt0ljEuQ5gsxIfJNfv%2Fuploads%2FmkPmOgYedxhqglBUtOVy%2Fimage.png?alt=media&#x26;token=1f7cd2a7-a1a6-47d0-8542-8912bb180d12" alt=""><figcaption><p>Upgrading example materials.</p></figcaption></figure>

Information about converting materials can be found here:

[Link](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/upgrading-your-shaders.html)

### Dependencies

Badger HTN has some Unity dependencies that are automatically added/updated when you import the package:

* com.unity.nuget.newton-soft-json&#x20;
* com.unity.modules.physics
* com.unity.modules.ai
* com.unity.ugui

The physics and ai dependencies are used for the examples and custom nodes.
